Items

Stellar Affinity Items

Artifacts, currencies, and what is actually worth farming after launch.

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Stellar Affinity Items Hub

Items are how Stellar Affinity turns story progress into stats. This hub splits the economy into divine artifacts and currencies & resources so you can decide what to farm after each dock. After the 29 July 2026 EROLABS launch, mailbox gifts (~5000 star fragments / 碎星, CBT 200% star-diamond / 星鑽 returns) make literacy urgent — free piles disappear into the wrong sinks fast.

Why item literacy matters

Without it, captains overspend diamonds, under-equip carries, and wonder why best teams still fail. Pair this hub with artifacts & energy and progression priority. Remember mail ≠ code box: fragment gifts claim in mail; alphanumeric strings live on active codes.

Bond items are combat items

Gifts that raise Hime Bonds or Cumpanions are not “side fluff” in this game’s fantasy. Affection feeds energy conversion that powers modules. A carnival week that forces gift missions is secretly an artifact week.

Learn the sinks, then enjoy the romance systems without bankruptcy.

Inventory audit ritual

Once a week, sort bags into four piles: Spend on carry now, Event tokens with timers, Bond gifts for core, Park. Park includes cosmetics, duplicate low shards, and mystery items you have not identified. Identification happens on the child pages — currencies and divine artifacts — not by random tapping.

Launch week will try to skip this ritual. Do it anyway after claiming launch rewards. Abundance without piles becomes clutter; clutter becomes mis-spends.

Linking items to the dual combat fantasy

Idle harvest prefers stamina efficiency and AoE-friendly modules; bullet-hell checks prefer burst modules and sustain tools. When you farm, label drops with the mode they serve. That label decides whether an item is carry-now or park. Without labels, inventories become museums.

Cross-link every major spend to a guide: energy questions → artifacts & energy; ticket questions → gacha & summon; gift questions → Hime Bonds. Browse child pages in order: artifacts for power, currencies for spend rules. Revisit after every current events shop rotation so timers never surprise an unlabelled bag.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What item should I chase first?

Carry artifacts, then bond gifts for that same lane — see child pages and [progression](/builds/progression/).

Are shop packs worth it?

Only after you understand [currencies](/items/currencies/) rates and have a keeper account.

Do events sell unique items?

Often yes — track [current events](/events/current/).

Where do code items go?

Mail/inventory; identify them here. Launch fragments are usually mail-only, not Redeem rewards.

碎星 vs 星鑽?

Fragment-style fuel vs premium diamonds — full map on [currencies](/items/currencies/) and [launch rewards](/events/launch-rewards/).