Stellar Affinity Beginner Week Plan
Turn the launch login and seven-day carnival into a real roster instead of random taps.
Stellar Affinity launched on EROLABS on 29 July 2026 with a dense beginner package: cumulative login pulls, a seven-day carnival board, star-fragment mail, and story-backed free upgrades toward a six-star core. This page is a practical week-one calendar so you do not burn tickets before the affection → energy → artifact loop from how to play makes sense.
Cross-check timed mail against launch rewards and keep active codes open in another tab. If the client is still installing, finish download & PC setup before trying to follow day timers.
Goals for week one
- Bind an EROLABS account so carnival and login progress cannot vanish on a guest wipe.
- Feel the full loop once: bond → energy → artifact → dock clear.
- Lock a starter carry before heavy summons (reroll, tier list, gacha & summon).
- Clear enough main-story docks to open the story free six-star cultivation path.
- Finish carnival missions without skipping bond days on your mains.
- Park idle harvest every night so mats accumulate while you sleep (combat & idle).
Day-by-day checklist
| Day | Must do | Optional but high value |
|---|---|---|
| 1 | Tutorial, mail, bind account, claim login day 1, peek newbie recruit rules | Redeem partner codes; do not empty all tickets yet |
| 2 | Raise one Hime Bond lane hard (Hime Bonds) | Start stage-1 Cumpanions on the same girl (Cumpanions) |
| 3 | Push story until artifact conversion unlocks | Idle farm while offline; convert once (artifacts & energy) |
| 4 | Build a 3–4 girl core (best teams) | Spend event shop mats only on that core |
| 5 | Catch up carnival missions + login streak | Audit banner cost vs remaining carnival days |
| 6 | Deepen Cumpanions scenes for mains | Farm stubborn planet nodes (planet walkthrough) |
| 7 | Claim week rewards, audit gem and ticket reserve | Write week-two banner plan with progression |
Treat the table as a minimum bar. If you miss a day, catch login first, then carnival bond tasks, then story — not the reverse.
Login pull campaign (~200 pulls)
Launch messaging highlighted cumulative login free pulls, reported as up to about 200 pulls across the campaign window. Practical rules:
- Claim the moment the day rolls; missing a day often soft-locks the chain.
- Bank pulls until your newbie recruit target is chosen or you have finished a short reroll window.
- Do not confuse login pulls with codes — codes are separate strings you redeem once per account.
- Track claims beside carnival boxes so you never “accidentally” ten-pull while half-asleep.
Seven-day carnival priorities
Carnival missions usually mix stage clears, upgrade actions, and intimacy tasks. That mix exists to teach the real game:
- Clear missions: prefer story docks that also feed the free six-star path.
- Upgrade missions: dump into the carry and one support only.
- Bond missions: Talk / Gift / Mission ticks on mains via the bond checklist.
- Avoid finishing carnival by spreading gifts across twelve girls you will never field.
If a carnival task asks for breadth, use the cheapest generic gifts on side girls and save favorite gifts for the core.
Mail and soft currency discipline
Map rewards into the sinks on currencies:
- Star fragments / 碎星-style free packs — launch mail often includes a 5000 class fragment gift; treat it as general progression fuel and verify the exact in-client name.
- Star diamonds / 星鑽 — premium. Elite CBT 200% star-diamond return only applies if you prepaid on the same account during the wipe beta; it is not a public gift code.
- Tickets and free pulls — hold until the newbie recruit or first limited banner decision is written down.
- Stamina items — spend into story walls and carnival clear tasks, not into endless failed boss retries.
Combat and idle rhythm for week one
Week one is when captains either learn the dual combat fantasy or drown in menus. Alternate in short blocks:
- Manual or assisted bullet-hell style stages for story walls and carnival clear boxes.
- Idle / offline ship harvesting for mats while you work or sleep.
- Bond sessions that refill the energy fantasy before another artifact conversion.
If a node bricks you for more than two honest attempts, leave the stage, raise bonds or artifacts, then return. Raw retries waste the stamina the carnival wants you to spend on progress.
End-of-week audit
On day seven, answer these out loud:
- Do I have one clear carry and one support path from team builds?
- Are Hime Bonds and Cumpanions both moving on that carry?
- Has the story free six-star path received mats this week?
- How many login pulls remain unspent on purpose?
- Is the codes tracker clean, and is the account bound?
- What does week-two spending look like against current events?
If any answer is fuzzy, fix that system before chasing a new banner girl.
Related reading
Finish one day fully. Stellar Affinity week-one rewards punish scatter more than they punish being slightly under-leveled on a focused core.
Frequently Asked Questions
Quick answers to the most common questions.
Do I need to reroll before day 3?
If your first featured recruit fails the hard targets in the [reroll guide](/guides/reroll/), yes — finish that decision before carnival tickets pile into a dead account.
Can I skip bond missions during carnival?
Not in week one. Bonds feed energy, artifacts, and carnival progress — see [Hime Bonds](/guides/hime-bonds/) and [Cumpanions](/guides/cumpanions/).
Is the ~200-pull claim instant on day one?
No. It is cumulative login / campaign progress across the window. Claim daily and bank until you have a summon target.
Phone or PC emulator for week one?
Either works. Emulators help multitasking and rerolls — setup steps are in [download & PC](/guides/download-pc/).